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Game Designer
Man on Mountain
Personal Project
Build Date: 7/8/2022- Current
Introduction
I wanted to have a reference piece to go over some level design principles with alumni. So over the span of a weekend, I created this small gameplay prototype to showcase some of the using the ALS Locomotion asset pack
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This is the story of that project.
Project Details
What I did:
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Created a super simple alert system for the AI
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Implemented a weapon damage system
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Level Design
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Whitebox
What I had help with:
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Marketplace Asset: ALS Locomotion V4, SuperGrid
Key Takeaways
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Understanding the Why.
Level Design
First thing I started with was getting familiar with the ALS Locomotion System. After familiaring myself with that I created a blueprint of how the level should play out. I created a short google document plan out the important aspects of the level:
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